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Cihan Toraman

New Materialism and Environmental Storytelling


New Materialism and Environmental Storytelling
The image is created by ChatGPT.

Introduction

Environmental storytelling, a staple in games, architecture, and art, often relies on static elements like textures, ambient details, and animations to establish a narrative. These components, while vibrant and atmospheric, typically serve as passive backdrops, setting a scene without truly engaging within it. But imagine if the objects themselves could participate in the story—contributing to it actively, responding to human presence, and evolving over time. New Materialism, a fresh philosophical approach, invites designers to reimagine this possibility.


In the New Materialism approach, what are called 'materials' actually refer to objects that are seen as active participants, interacting with their environment and users. To avoid confusion in the context of game design and 3D art, instead of using the term 'material,' we will refer to these as 'objects' throughout this discussion.


With New Materialism, objects aren’t merely passive objects or resources shaped by human hands; instead, they possess their own form of agency. This perspective allows objects to interact, adapt, and transform within their environments. In the realm of environmental storytelling, this approach allows objects to become storytellers themselves, participating in a narrative that shifts with their surroundings, interactions, and internal qualities.



Moving from Static to Active Environmental Storytelling

In traditional design, dynamic features like visual effects and animations can bring scenes to life, but their roles are often limited to enhancing atmosphere without true interaction. New Materialism takes this concept further by making objects and objects “co-narrators” of the spaces they occupy. The narrative doesn’t just emerge from what the designer creates but also from the object's inherent properties and behaviors. This shift makes the environment a living component of the story, transforming static backdrops into responsive worlds.

Imagine a stone wall in a digital or physical environment that doesn’t just appear weathered but actually responds to human touch, subtly shifting color or texture. This simple change adds layers to the story, as the object responds with its own unique character. Such an approach turns objects into active participants, enabling them to convey their histories or react to conditions around them. These qualities bring depth to environmental storytelling, allowing each object to communicate its own tale and contribute to a cohesive narrative.


Interactive and Autonomous Environment

In a New Materialist approach to design, spaces are created to react to users and adapt to the environment. An interactive surface that subtly shifts when touched, or changes in response to temperature or light, allows the object to tell a story of transformation and awareness. Such objects engage with people in new ways, hinting at their own story or reacting to external forces, such as sunlight fading a wall or dampness affecting stone textures. Here, the environment feels alive, providing users with a sense of place that is both evolving and responsive.

Another powerful example lies in the use of objects that carry visible histories. A piece of reclaimed wood, aged metal, or textured stone tells a silent story of its past life. When integrated into a setting, these objects convey a narrative simply by existing in their natural, worn state. A surface weathered by time invites a deeper connection, allowing the object to speak to past events or distant journeys, enriching the narrative without additional embellishment.

Autonomous behaviors within objects can further enhance this dynamic storytelling. A sculpture that moves ever so slightly in response to ambient sounds, or a wall that shifts based on environmental vibrations, can evoke an impression of awareness. Such elements allow the space itself to interact with its occupants, suggesting that the environment observes and reacts. This subtle layer of response not only adds to the ambiance but also reinforces the sense of being within a truly interactive world.


Real-World and Digital Applications

In game design, these concepts open up new possibilities for immersive world-building. Picture an ancient forest where foliage responds to a character’s presence, shifting with their movements or wilting in their wake, suggesting a fragile ecosystem that reacts to the player’s actions. These interactions allow the environment to shape the narrative just as much as any dialogue or plot device, making the setting an active part of the story. Similarly, a path that darkens or alters as a character traverses it can communicate danger or intrigue without needing explicit explanation. Here, objects become storytellers, building a world that interacts and adapts with the player.


In architecture, designers can also adopt New Materialist principles by choosing objects that change with time or respond to external elements. Imagine a building constructed from metals that develop a patina or from woods that evolve in color with exposure to sunlight and weather. These objects, aging gracefully over time, allow structures to reveal a narrative of resilience, adaptation, and interaction with their environment. By choosing objects with inherent qualities that interact with nature, architects create spaces that feel dynamic and alive.


Embracing New Materialism in Environmental Storytelling

Using New Materialism as a guide, designers can create spaces where objects do more than just serve as decoration. While integrating autonomous or interactive objects presents certain challenges, the results are richly layered environments that resonate on multiple levels. With advances in technology, particularly in AR and sensory systems, these experiences are becoming more feasible. Objects can now respond to user presence or changes in their surroundings, creating environments that go beyond aesthetics to become genuinely immersive and interactive.


As our digital and physical spaces continue to evolve, New Materialism offers a fresh way of thinking about environmental storytelling. It allows objects to play an active role, moving beyond passive presence to create spaces that feel truly alive. By reimagining objects as characters within their own right, designers can build worlds that captivate and communicate in entirely new ways.


Conclusion

In embracing New Materialism, environmental storytelling shifts from a decorative approach to a dynamic narrative experience. By giving agency to objects, designers create spaces where objects interact with users, adapt to their environments, and contribute their own stories. The result is an environment that feels alive and meaningful, where objects do more than complete a scene—they actively shape and enhance the story, deepening our connection to the spaces we inhabit.

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