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Terrain Shader
Client:
Lastik VR
Year:
2023
Developed a basic terrain shader using Shader Graph, aiming to enhance terrain realism in game environments. While it's pretty primitive at the moment, it lays the groundwork for more complex features. I'm planning to refine and expand this shader over time to include more advanced texturing and lighting techniques, to better capture the natural nuances of varying terrains.
Environments, Shaders
Unity
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