top of page

Arcane Echoes: Gate to the Unknown

Client:

Art Project

Year:

2024

I created this project to tell a story of the world of Arcane Echoes, an expansive fantasy world that has a dual world setup. I developed the environment in Unreal Engine. The focus was on world-building, landscape shader application, and procedural content generation, demonstrating a deep understanding of environmental storytelling within a fantastical setting.

Key Points:
- Leveraged Unreal Engine's robust toolset to craft a detailed and immersive fantasy environment. The process involved meticulous planning and execution to ensure a coherent world that captivates the imagination.

- Utilized advanced terrain shaders to enhance the realism and depth of the landscape. This technique allowed for dynamic environmental features, adding a layer of complexity and beauty to the world.

- Implemented procedural content generation strategies to efficiently populate the environment with intricate details, achieving a richly textured world without compromising on quality or performance.

- A significant portion of the project, approximately 90%, utilized free or purchased models from the Unreal Engine Marketplace. This approach facilitated a diverse and high-quality asset library to draw from, speeding up the development process while maintaining a unique aesthetic.

- Customized materials to add unique environmental effects, such as moss, to existing models. This personal touch was essential in creating a cohesive look and feel that aligned with the fantasy theme of the project.

The project was completed over approximately 100 hours.

Environments, Shaders, Mainscreen

Blender, Substance Painter, Unreal Engine, Premiere Pro, Photoshop
bottom of page