Technical Rendering Artist
In this project, I focused on producing a high-quality trailer in close collaboration with director Ethan Shaftel.
The responsibility includes interacting with Timeline in Unity at the expert level. In process, I learned a lot from Ethan on scene planning, lighting, and camera direction.
Additionally, I contributed to optimizing the game alongside a talented team.
Technical Game Artist
In this project, my role encompassed optimization, production planning, and achieving goals alongside my teammates. Additionally, I developed several pipeline tools for both Unity and Blender to manage a large volume of assets efficiently.
Here are some highlights of my experiences:
- I had an exceptional experience working on the Level Generator and Editor, collaborating with Lead Developer Jaime Fins to find the smartest methods for automatically generating based on the rules set by Level Designer André Antunes.
- Another significant automation I integrated into the pipeline was the generation of colliders and icons for 3D objects.



Game Artist
In Teleporter VR, my include designing levels, creating game assets, shaders, VFX, and animations.
As a team, we collaborate on all aspects of design and artistic exploration, working together to find innovative solutions and directions. Along with the technical skills I've gained, I've also experienced the process of refining a product as part of a team.
Technical Game Artist
In this project, my role encompassed optimization, production planning, and achieving goals alongside my teammates. Additionally, I developed several pipeline tools for both Unity and Blender to manage a large volume of assets efficiently.
Here are some highlights of my experiences:
- I had an exceptional experience working on the Level Generator and Editor, collaborating with Lead Developer Jaime Fins to find the smartest methods for automatically generating based on the rules set by Level Designer André Antunes.
- Another significant automation I integrated into the pipeline was the generation of colliders and icons for 3D objects.

