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GargoyleDoyle poster

Gargoyle Doyle

2024

AR / VR FILM 
Meta Quest 

on Meta Horizon

metaHorizon_edited.png

Technical Rendering Artist

In this project, I focused on producing a high-quality trailer in close collaboration with director Ethan Shaftel.

 

The responsibility includes interacting with Timeline in Unity at the expert level. In process, I learned a lot from Ethan on scene planning, lighting, and camera direction.

 

Additionally, I contributed to optimizing the game alongside a talented team.

Technical Game Artist

In this project, my role encompassed optimization, production planning, and achieving goals alongside my teammates. Additionally, I developed several pipeline tools for both Unity and Blender to manage a large volume of assets efficiently.

Here are some highlights of my experiences:
- I had an exceptional experience working on the Level Generator and Editor, collaborating with Lead Developer Jaime Fins to find the smartest methods for automatically generating based on the rules set by Level Designer André Antunes.

- Another significant automation I integrated into the pipeline was the generation of colliders and icons for 3D objects.

Level_4_094215.png
GUI_Title 1.png

Journey Match 3D

2024

BROWSER GAME
Arkadium

Journey Match 3D Puzzle Game

links-icon-9892.png
header_edited.jpg

Teleporter: WOG

2020

VR HUB  / GAME
PC VR
on Steam

links-icon-9892.png

Game Artist

In Teleporter VR, my include designing levels, creating game assets, shaders, VFX, and animations.

As a team, we collaborate on all aspects of design and artistic exploration, working together to find innovative solutions and directions. Along with the technical skills I've gained, I've also experienced the process of refining a product as part of a team.

Technical Game Artist

In this project, my role encompassed optimization, production planning, and achieving goals alongside my teammates. Additionally, I developed several pipeline tools for both Unity and Blender to manage a large volume of assets efficiently.

Here are some highlights of my experiences:
- I had an exceptional experience working on the Level Generator and Editor, collaborating with Lead Developer Jaime Fins to find the smartest methods for automatically generating based on the rules set by Level Designer André Antunes.

- Another significant automation I integrated into the pipeline was the generation of colliders and icons for 3D objects.

Level_4_094215.png
GUI_Title 1.png

Journey Match 3D

2024

BROWSER GAME
Arkadium

Journey Match 3D Puzzle Game

links-icon-9892.png
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©2025 by Cihan Toraman

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